NVIDIA / NVIDIA/OpenShell

Sandbox to Sandbox Communications

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Dominant language
Rust
Stars
8.7k
Forks
1.3k
Avg merge
2d 11h
Merged PRs (30d)
253

Description

Sandbox-to-Sandbox Communications enables controlled communication between OpenShell sandboxes. This supports multi-agent workflows where one sandbox runs an agent and another hosts a tool, service, model, database, or ephemeral resource.

This supports patterns such as:

  • Sandbox A with long running agent running tool on Sandbox B
  • Sandboxes being used to deploy ephemeral or long-running resources (such as local LLMs)

The goal is to make cross-sandbox communication explicit, policy-controlled, observable, and ergonomic, without requiring direct unmanaged reachability between sandbox environments.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named in the issue. Start by mapping how OpenShell sandboxes are isolated and how policy, observability, and network access are currently handled. Define the supported cross-sandbox communication patterns and what explicit, policy-controlled, observable, and ergonomic behavior would count as done.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
distributed-systems, networking, security
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
25/100

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