NVIDIA-RTX / NVIDIA-RTX/Streamline_Sample
How to use the sl.imgui to debug streamline?
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- Dominant language
- C++
- Stars
- 39
- Forks
- 24
- PR merge metrics
- No merged PRs in 30d
Description
I had a test by following https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/Debugging%20-%20SL%20ImGUI%20(Realtime%20Data%20Inspection).md. But I can't trigger the imgui after turning on the frame generation by using the hotkeys.
I added the imgui feature here:
Copy the DLLs from the folder Streamline_Sample\streamline\bin\x64\development to _bin.
But it crashes when I turn on the frame generation option:
This is the dump file:
sl-sha-68a19a3.dmp
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked SL ImGUI debugging document and reproduce the crash using the Streamline_Sample setup described in the issue. Inspect sl-sha-68a19a3.dmp alongside the DLLs copied from Streamline_Sample\streamline\bin\x64\development to _bin. Done means frame generation can be enabled and the ImGUI hotkeys trigger inspection without a crash.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100