NVIDIA-RTX / NVIDIA-RTX/Streamline_Sample

How to make a .chk file?

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C++
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Description

Hi Nvidia,
I'd like to try my own obj file in the sample, but I noticed that you are using .chk rather than .obj.
So could you tell me how can I convert obj to chk? Or can you tell me the right way to run my own obj?

Thank you very much!

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file or test is named in the issue. Start by locating where the sample loads its .chk assets, then document the supported path for using an .obj file or converting it; done when a newcomer can follow the instructions to run a custom OBJ.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics
Issue type
Documentation
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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