NVIDIA-RTX / NVIDIA-RTX/Streamline

Does Reflex frame-limiter limit every frame duration greater than the specific time?

Open
#94 1 comment 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

ack question
Dominant language
C
Stars
1.2k
Forks
159
PR merge metrics
No merged PRs in 30d

Description

For some reason, I need to limit every frame duration greater than the specific time, e.g. 16.66ms when DLSS-G is on. But what I see is, In some frames, Reflex does't sleep enough time so that make frame duation less than 16.66ms, e.g. 14.06ms. Did I misunderstand about Reflex frame-limiter's mechanism, will it sleep less time for frame pacing or reducing latency?

Another question, does reflex marker, e.g. simulation/submit/present influence the sleep time when I set Reflex frame-limiter to 16.66ms. I note Reflex SDK Integration Guide says in 2.1.2.3 that "latency timing information that is gathered by these time-related functions does influence the Reflex Low Latency mode logic timing in the driver when Boost mode is enabled".

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the Reflex frame-limiter integration and the Reflex SDK Integration Guide section 2.1.2.3 mentioned in the report. Compare the observed frame durations with the configured 16.66 ms limit and the simulation, submit, and present markers. Done means establishing whether the shorter sleeps are expected and documenting or correcting the behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
performance
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.