NVIDIA-RTX / NVIDIA-RTX/Streamline
Questions about exposure setting
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- Dominant language
- C
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- 1.2k
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Description
Dear streamline developers, what will happen if I set exposure value to sl::DLSSOptions::exposureScale While not tag exposure texture or Tag a null to it?Is this allowed and correct?The reason why I do this is my engine calculate exposure in CPU side,not GPU side. Although I can create a texture or buffer, upload exposure value to it. But I want to know, could I skip this step, just set exposureScale instead. Thank you very much.
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Research direction
The issue names sl::DLSSOptions::exposureScale and exposure texture tagging, but no file or test is provided. Start by locating the API documentation or examples for these symbols and determine whether a CPU-side exposure value may omit a tagged exposure resource. Done means the supported behavior and required inputs are documented clearly.
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Assessment
- Tech stack
- c
- Domain
- api
- Issue type
- Documentation
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100