NVIDIA-RTX / NVIDIA-RTX/Streamline

Questions about exposure setting

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question
Dominant language
C
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Description

Dear streamline developers, what will happen if I set exposure value to sl::DLSSOptions::exposureScale While not tag exposure texture or Tag a null to it?Is this allowed and correct?The reason why I do this is my engine calculate exposure in CPU side,not GPU side. Although I can create a texture or buffer, upload exposure value to it. But I want to know, could I skip this step, just set exposureScale instead. Thank you very much.

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Research direction

The issue names sl::DLSSOptions::exposureScale and exposure texture tagging, but no file or test is provided. Start by locating the API documentation or examples for these symbols and determine whether a CPU-side exposure value may omit a tagged exposure resource. Done means the supported behavior and required inputs are documented clearly.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
api
Issue type
Documentation
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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