NVIDIA-RTX / NVIDIA-RTX/Streamline
API is unnecessarily overly complicated and documentation also is not clear.
Open
Nobody has claimed this yet.
enhancement
non-bug
- Dominant language
- C
- Stars
- 1.2k
- Forks
- 159
- PR merge metrics
- No merged PRs in 30d
Description
Some honest comments about what i believe the api need to improve from the user point of view.
- Graphics apis injection should not be necesary.
- Hability to call model inference directly.
- Functionalities no properly encapsulated ( Need to make streamline calls all over my code ).
- Documentation does not have a good explantion of how to integrate streamline to external software. ( also due to its unnecessarily complexity )
- Need a easier integration with graphics apis without the overhead of extra layers like NGX.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named in the issue. Start by reviewing the Streamline API and integration documentation; concrete acceptance criteria are needed for direct inference, encapsulation, graphics-API integration, and external-software guidance before completion can be assessed.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- api, computer-graphics, documentation
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100