NVIDIA-RTX / NVIDIA-RTX/ShaderMake

[RFE] optionally compress generated data

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Dominant language
C++
Stars
118
Forks
38
PR merge metrics
No merged PRs in 30d

Description

A lightweight compressor (like miniz) can be applied on top of generated data to reduce size. It's especially relevant for blobs.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is named. Start by locating where ShaderMake emits generated data and how blobs are represented, then evaluate the proposed miniz-style compression boundary and configuration. Done means an agreed optional compression path that reduces generated blob size without changing the default behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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