NVIDIA-RTX / NVIDIA-RTX/ShaderMake
[RFE] optionally compress generated data
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 118
- Forks
- 38
- PR merge metrics
- No merged PRs in 30d
Description
A lightweight compressor (like miniz) can be applied on top of generated data to reduce size. It's especially relevant for blobs.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is named. Start by locating where ShaderMake emits generated data and how blobs are represented, then evaluate the proposed miniz-style compression boundary and configuration. Done means an agreed optional compression path that reduces generated blob size without changing the default behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100