NVIDIA-RTX / NVIDIA-RTX/ShaderMake

[RFE] Add reflection data

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#7 1 comment 2 reactions 0 assignees View on GitHub

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Dominant language
C++
Stars
118
Forks
38
PR merge metrics
No merged PRs in 30d

Description

Reasons:

  • an important prerequisite for a "bit more automated" render graph
  • or at least to add more "automation" into code

Thoughts:

  • most likely 1 GAPI-agnostic data for 1 shader in a separate file / entity (assuming same source code for DXBC, DXIL and SPIRV)
  • blobs and headers should be supported

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the shader compilation entry points and how DXBC, DXIL, and SPIR-V outputs are currently represented. The issue provides no file or test names, so first map the existing handling of shader blobs and headers. Done would require an agreed GAPI-agnostic reflection representation per shader, with support for blobs and headers.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
30/100

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