FusedResampling.hlsl:68~74, redundant visible light sample check?
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- Dominant language
- HLSL
- Stars
- 545
- Forks
- 100
- Avg merge
- 14d 6h
- Merged PRs (30d)
- 1
Description
RTXDI_SampleLightsForSurface include visible light sample check by cast a shadow ray to check occlusion with scene BVH, after the function returns,
WRS reservioir include visibility information, so additional check will be redundant and pay more workload.
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Research direction
Start in FusedResampling.hlsl around lines 68–74 and trace the RTXDI_SampleLightsForSurface call and the WRS reservoir visibility data it returns. Confirm whether the later visible-light check duplicates that information and measure the effect of changing it; done means the redundancy question is resolved with supporting results.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, performance
- Issue type
- Refactor
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100