NVIDIA-RTX / NVIDIA-RTX/RTXDI

FusedResampling.hlsl:68~74, redundant visible light sample check?

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Dominant language
HLSL
Stars
545
Forks
100
Avg merge
14d 6h
Merged PRs (30d)
1

Description

RTXDI_SampleLightsForSurface include visible light sample check by cast a shadow ray to check occlusion with scene BVH, after the function returns,
WRS reservioir include visibility information, so additional check will be redundant and pay more workload.

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Research direction

Start in FusedResampling.hlsl around lines 68–74 and trace the RTXDI_SampleLightsForSurface call and the WRS reservoir visibility data it returns. Confirm whether the later visible-light check duplicates that information and measure the effect of changing it; done means the redundancy question is resolved with supporting results.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, performance
Issue type
Refactor
Difficulty
3/5
Estimated time
1-2 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
45/100

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