NVIDIA-ISAAC-ROS / NVIDIA-ISAAC-ROS/isaac_ros_visual_slam
Why wait one second for a transform?
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- C++
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Description
Why not use waitForTransform? What if the transforms are not available for some time. Wouldn't it better to even set this timeout as a param?
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First steps
- Read the whole issue, then the project's contributing guide.
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Research direction
Start in isaac_ros_visual_slam/src/impl/visual_slam_impl.cpp at the linked transform-waiting code around line 406. Compare the current one-second wait with waitForTransform and determine how a configurable timeout should behave when transforms are unavailable; done means the waiting behavior matches the agreed requirement and is covered by relevant tests.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- robotics
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100