NASA-AMMOS / NASA-AMMOS/3DTilesRendererJS

Improve calculateError and tileInView performance

Open
#92 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
JavaScript
Stars
2.5k
Forks
416
Avg merge
17h 52m
Merged PRs (30d)
37

Description

Related to #88

determineFrustumSet is still the slowest function during "update". See if tileInView and calculateError function performance can be improved.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with determineFrustumSet, then inspect the tileInView and calculateError functions mentioned in the issue, using related issue #88 for context. Benchmark the update path before and after any changes; done means measurable performance improvement without changing rendering behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript, three.js
Domain
computer-graphics, performance
Issue type
Refactor
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.