NASA-AMMOS / NASA-AMMOS/3DTilesRendererJS

LRUCache: Find way to account for metadata textures, BatchTable buffer bytes, external tile set json

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Dominant language
JavaScript
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Description

Related to #384, #690

Currently when estimating the bytes required by a tile the textures and batch table buffer are not accounted for.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading related issues #384 and #690, then trace the LRUCache tile-byte estimation described here. Done means the estimate accounts for metadata textures, BatchTable buffer bytes, and external tile set JSON without leaving those resources out.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript, three.js
Domain
computer-graphics, performance
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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