NASA-AMMOS / NASA-AMMOS/3DTilesRendererJS

GlobeControls: Understand why controls seem less responsive / slower depending on framerate

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Dominant language
JavaScript
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Description

Even though pointer events are being used.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the GlobeControls implementation and tracing how pointer events are processed relative to frame updates. Reproduce the responsiveness difference at different framerates, then identify the cause and define what consistent interaction should look like. The issue is old and provides no file or test reference, so expect to explore the controls and rendering flow.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript, three.js
Domain
computer-graphics, performance
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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