NASA-AMMOS / NASA-AMMOS/3DTilesRendererJS

Small optimizations: pre upload geometry, textures before rendering with them

Open
#490 2 comments 1 reaction 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
JavaScript
Stars
2.5k
Forks
416
Avg merge
17h 52m
Merged PRs (30d)
37

Description

First measure the potential performance impact of these upload times. They may be small / not worthwhile considering the size of geometry and textures in the typical tile. But this could skip the waiting on render before upload.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are identified. Start by locating the geometry and texture upload scheduling around tile rendering, then measure current upload and render-wait behavior before judging the proposed ordering. Done means recording the performance impact and determining whether pre-uploading is worthwhile.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript, three.js
Domain
computer-graphics, performance
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.