NASA-AMMOS / NASA-AMMOS/3DTilesRendererJS
Why does decreasing the error target cause tiles to load for so much longer to the same spot?
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performance
- Dominant language
- JavaScript
- Stars
- 2.5k
- Forks
- 416
- Avg merge
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- Merged PRs (30d)
- 37
Description
Change the error target to 6 and open the google tiles aerial view.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the report by setting the error target to 6 and opening the Google Tiles aerial view in the 3D Tiles renderer. Trace tile loading and refinement while comparing the changed target with the default; done means the cause of the longer loading time is identified and the behavior is corrected or documented.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript, three.js
- Domain
- computer-graphics, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100