NASA-AMMOS / NASA-AMMOS/3DTilesRendererJS

Why does decreasing the error target cause tiles to load for so much longer to the same spot?

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performance
Dominant language
JavaScript
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Merged PRs (30d)
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Description

Change the error target to 6 and open the google tiles aerial view.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the report by setting the error target to 6 and opening the Google Tiles aerial view in the 3D Tiles renderer. Trace tile loading and refinement while comparing the changed target with the default; done means the cause of the longer loading time is identified and the behavior is corrected or documented.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript, three.js
Domain
computer-graphics, performance
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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