NASA-AMMOS / NASA-AMMOS/3DTilesRendererJS
ImageOverlayPlugin: Automatically determine texture resolution based on world size, geometric error
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 2.5k
- Forks
- 416
- Avg merge
- 17h 52m
- Merged PRs (30d)
- 37
Description
Consider computing the resolution of each tile based on the geometric error and world-scale projection. This would mean calculating the target resolution based on geo error + range and then calculating the target data level to rasterize. In planar projection this can be world units while in ellipsoid it can be lat / lon.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating ImageOverlayPlugin and reading how tile resolution, geometric error, range, and data levels are currently handled. Define the target resolution and rasterization level for both planar world units and ellipsoid latitude/longitude, then verify the behavior in the relevant rendering paths.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript, three.js
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100