NASA-AMMOS / NASA-AMMOS/3DTilesRendererJS

TilesRenderer: Handle unloading internal tile sets more intelligently when reaching the memory cap

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Dominant language
JavaScript
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Currently internal tile sets are modeled has having "0" bytes but it may be possible for them to still be removed when our memory cap is reached. Internal tile sets are usually unloaded last, though, so the current behavior should be validated first.

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First steps

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Research direction

The issue names no files or tests. Start by tracing the memory-cap eviction path and internal tile-set handling; first validate whether zero-byte internal sets are currently unloaded last. Done means the intended behavior when the cap is reached is established and the resulting behavior is validated.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript, three.js
Domain
computer-graphics, performance
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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