NASA-AMMOS / NASA-AMMOS/3DTilesRendererJS

TilesRenderer: Consider something like exponential error growth based on distance to camera

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Dominant language
JavaScript
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Description

This could help reduce the number of tiles that need to be loaded in the distance at the cost of precision. This could be done by modifying the "screenspace error" value after it's construction. We'd need to ensure that the resulting error value is not less than the initial linear calculation.

Related in part to #1421.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating TilesRenderer's screen-space error construction and review the related discussion in #1421. The issue is complete only when a distance-based error approach is agreed that reduces distant tile loading while never producing a value below the initial linear calculation.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript, three.js
Domain
computer-graphics, performance
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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