NASA-AMMOS / NASA-AMMOS/3DTilesRendererJS
Plugin: Add a tile set validation plugin
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- Dominant language
- JavaScript
- Stars
- 2.5k
- Forks
- 416
- Avg merge
- 17h 52m
- Merged PRs (30d)
- 37
Description
Related to #1065.
Add a plugin that logs warnings or fires a callback if something considered in-optimal during load / traversal. This can be used to inform users whether the tile set could be improved and how. Perhaps the functions on the plugin can be used to iteratively load / query all tiles to validate the whole tile set via plugin or slower client-side process.
Some points to validate:
- Tile content file size
- Number of immediate children
- Texture sizes
- Geometric error calculations (relative to parent)?
- Content gaps
- Geometry contained-by-bounds
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the plugin architecture and tile loading or traversal hooks; define the validation scope and completion criteria with maintainers before implementing warning or callback behavior for the listed tile-set checks.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript, three.js
- Domain
- computer-graphics, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100