Moerill / Moerill/fvtt-pointer
[FEATURE] Persistent Pings
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 5
- Forks
- 19
- PR merge metrics
- No merged PRs in 30d
Description
Is your feature request related to a problem? Please describe.
No problem, just an enhancement.
Describe the solution you'd like
I'd like to see an option to keep the ping on the scene, rather than having it automatically time out.
Describe alternatives you've considered
The drawing tool is an option, but it doesn't have the eye-catching animation options.
A much longer maximum duration than 10 seconds would be an acceptable substitute - five minutes would probably be sufficient.
Additional context
None.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the ping implementation and the logic that automatically times it out after 10 seconds. Define completion as allowing a ping to remain on the scene, or providing a substantially longer duration such as five minutes, while preserving the existing animation options.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- frontend, game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100