Moerill / Moerill/Mess

A way to handle saving throws

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#73 7 comments 0 reactions 0 assignees View on GitHub

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Dominant language
JavaScript
Stars
16
Forks
9
PR merge metrics
No merged PRs in 30d

Description

With the new GM chat cards hiding the specifics of NPC attack and damage rolls, which is great, we need a way to do the same for saves. Perhaps hook into the saving throw button and generate a MESS char card for the save overriding the default one.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file or test is named. Start by locating the saving throw button handling and the existing NPC attack and damage chat-card implementation, then trace how MESS char cards are generated. Done means saving throws use an overridden MESS card that hides the relevant roll details for GM chat.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
frontend, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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