Mission-DMX / Mission-DMX/Project-Editor

Filter Preset blocks as Virtual Filters

Open
#48 1 comment 0 reactions 0 assignees View on GitHub

A pull request for this has already been merged.

  • #99 by @Doralitze — merged
enhancement
Dominant language
Python
Stars
10
Forks
1
Avg merge
27m
Merged PRs (30d)
1

Description

We need a virtual filter mixin that only generates the data tree once the filter tree once the show file is loaded to fish. The first things we need it for:

  • Provide filter blocks in such a manner that one can define reusable filter blocks.
  • Drag fixtures or groups of fixtures into the scene editor such that the filters required to operate these, will only be generated once the show is being loaded, in order to improve readability of the scenes and change patchings more easily.
  • Have distributed universe output filters who will be joined to a single one, once the show is being loaded

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points; start by reviewing the existing filter and show-loading implementation and closed pull request #99. Done would require reusable filter blocks and deferred filter generation for scene fixtures or groups, while preserving the distributed-universe filter behavior described in the issue.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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