MirrorNetworking / MirrorNetworking/Mirror

After updating to version 95.1.6, desynchronization was observed,

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Dominant language
C#
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Description

After updating to version 95.1.6, I noticed synchronization issues. Through multiple debugging sessions, I found the problem was caused by my repeated calls to AddPlayerForConnection. Within AddPlayerForConnection, it calls SetClientReady(conn), and multiple calls to SetClientReady(conn) will clear pendingSpawns. I suggest adding "if (conn.isReady) return;" in the SetClientReady function.

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating SetClientReady and its callers, especially AddPlayerForConnection. Reproduce repeated calls for the same connection and inspect how pendingSpawns changes. Done means repeated readiness calls no longer clear pending spawns, with the synchronization behavior preserved.

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Assessment

Tech stack
csharp, unity
Domain
game-dev, networking
Issue type
Bug
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
55/100

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