MirrorNetworking / MirrorNetworking/Mirror
Possible Memory Leak
Open
@imerr is already working on this.
Since Nov 27, 2025.
Needs Research
- Dominant language
- C#
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Description
Set up Benchmark example:
- disable movement in Monster prefab
- switch to Dedicated Server (Unity 2022 latest)
- enable Dev Build
- build and run the server
In windows, task manager details, find the process for the server and observe that the memory slowly increments, about 1K / second on my machine.
From Unity, connect Profiler and Memory Profiler to the running server and take snapshots in Memory Profiler until you can find the culprit. I couldn't find it.
Discord user thinks it's in Batcher > NI
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