MirrorNetworking / MirrorNetworking/Mirror

Possible Memory Leak

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#3,930 3 comments 1 reaction 1 assignee View on GitHub

@imerr is already working on this.

Since Nov 27, 2025.

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Description

Set up Benchmark example:

  • disable movement in Monster prefab
  • switch to Dedicated Server (Unity 2022 latest)
  • enable Dev Build
  • build and run the server

In windows, task manager details, find the process for the server and observe that the memory slowly increments, about 1K / second on my machine.

From Unity, connect Profiler and Memory Profiler to the running server and take snapshots in Memory Profiler until you can find the culprit. I couldn't find it.

Discord user thinks it's in Batcher > NI

image

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