MirrorNetworking / MirrorNetworking/Mirror
Telepathy Transport, 7000 port issue
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 6.3k
- Forks
- 870
- PR merge metrics
- No merged PRs in 30d
Description
I'm not sure if this is a bug. When I change the port to 7777, there is no problem, but when I change it to 7000, it gives an error. I don't actively use this port anywhere else. It was working before. The problem occurred when I upgraded the mirror to v95. When I change the port to something else, there is no problem, only 7000 causes the problem.
- OS: Windows
- Build target: Windows
- Unity version: Unity 6 LTS
- Mirror branch: Master V95
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file, test, or entry point is named. Reproduce the Telepathy Transport issue on Windows with Unity 6 LTS and Mirror Master V95 using port 7000, compare it with port 7777, and inspect the attached error; done means identifying and fixing the port-specific failure with a regression test.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev, networking
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100