MirrorNetworking / MirrorNetworking/Mirror

virtual RPC bug?

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#3,568 0 comments 0 reactions 0 assignees View on GitHub

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Weaver
Dominant language
C#
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Description

James: Oh and another one I found today, is that virtual RPC dont work correctly,
if you call base.MyRpc then Mirror will send a new RPC message, which is host mode is hard to notice it is bugged

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the virtual RPC case described: call base.MyRpc and inspect the RPC message Mirror sends, comparing host mode with a non-host setup. Trace the virtual RPC dispatch and message-generation entry points until the incorrect behavior is located; done means the call produces the expected RPC behavior in both modes.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev, networking
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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