MirrorNetworking / MirrorNetworking/Mirror

Open Unity Bugs / Issue #s affecting Mirror

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Description

#1359764: AssemblyBuilder slow on Apple Silicon
Unity 2021.2.
apple silicon.
makes builds & weaving & weaver tests super slow
time to run all Mirror tests:

IN-44868 ILPostProcessor Logger cuts off \n log entries requiring multi line logging workaround

  • fixed in 2021.3.32f1, 2022.3.11f1, 2023.2.0b13 and 2023.3.0a8

IN-3335 Dedicated Server Build (Apple Silicon) 5-10x slower than regular builds
Supposedly fine on Windows.
Reported 2022-05-25.

  • confirmed by QA

IN-42857 CompilationFinishedHook stopped working in Unity 2022.3.0
Works fine in Unity 2021.

  • Marked as "Won't fix" by Unity

ILPostProcessor processes assemblies before processing their references

Socket.ReceiveFrom allocates
this is a .net issue.
https://github.com/dotnet/runtime/issues/30797

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the Unity Issue Tracker links and Mirror issue #3525, then separate the listed items that are fixed, won't fix, or external .NET issues. No Mirror file or test is named, and the issue does not define a single change or completion condition.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
build-system, game-dev, performance
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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