MirrorNetworking / MirrorNetworking/Mirror
Open Unity Bugs / Issue #s affecting Mirror
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Description
#1359764: AssemblyBuilder slow on Apple Silicon
Unity 2021.2.
apple silicon.
makes builds & weaving & weaver tests super slow
time to run all Mirror tests:
- Unity 2021.3: 200 seconds
- Unity 2022.2: 95 seconds
https://issuetracker.unity3d.com/issues/apple-silicon-much-slower-than-i9-when-using-test-runner - confirmed by QA
IN-44868 ILPostProcessor Logger cuts off \n log entries requiring multi line logging workaround
- fixed in 2021.3.32f1, 2022.3.11f1, 2023.2.0b13 and 2023.3.0a8
IN-3335 Dedicated Server Build (Apple Silicon) 5-10x slower than regular builds
Supposedly fine on Windows.
Reported 2022-05-25.
- confirmed by QA
IN-42857 CompilationFinishedHook stopped working in Unity 2022.3.0
Works fine in Unity 2021.
- Marked as "Won't fix" by Unity
ILPostProcessor processes assemblies before processing their references
Socket.ReceiveFrom allocates
this is a .net issue.
https://github.com/dotnet/runtime/issues/30797
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the Unity Issue Tracker links and Mirror issue #3525, then separate the listed items that are fixed, won't fix, or external .NET issues. No Mirror file or test is named, and the issue does not define a single change or completion condition.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- build-system, game-dev, performance
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100