MirrorNetworking / MirrorNetworking/Mirror
maxconnections exploit maybe
Open
Nobody has claimed this yet.
bug
security
- Dominant language
- C#
- Stars
- 6.3k
- Forks
- 870
- PR merge metrics
- No merged PRs in 30d
Description
copy paste from discord:
"here's an exploit: connect maxConnection clients, send ping/pong (low performance cost) but not ready/addplayer. boom no new clients can join the server"
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is identified. Start by reproducing the reported case: fill maxConnection slots, then send ping/pong without sending ready or AddPlayer; trace where those connections remain eligible to consume capacity. Done should include a decided mitigation and a regression test for new clients joining afterward.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- networking, security
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100