Player hidden when it shouldn't
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 30/100
Research direction
No source files or tests are named. Start by reproducing the problem when a player dies and respawns, then compare cases involving render distance and the server's other mod. Done means affected players become visible again without leaving and rejoining.
Written by the indexing model from the issue text.
Description
When an player dies, they become invisible until they leave and join.
I am not certain if this is related to them respawning out of render distance, or them just respawning.
Sorry if this isn't enough info, and it may be related to an mod this server uses.
- Dominant language
- Java
- Stars
- 25
- Forks
- 4
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
More from MinceraftMC/PlayerCulling
-
End errors Open
Difficulty 4/5 3-5 days Newbie friendliness 35/100
MinceraftMC/PlayerCulling#15 ·
-
Difficulty 3/5 1-2 days Newbie friendliness 42/100
MinceraftMC/PlayerCulling#14 ·
-
Difficulty 4/5 3-5 days Newbie friendliness 45/100
MinceraftMC/PlayerCulling#13 ·
-
A New ERROR Open
Difficulty 4/5 3-5 days Newbie friendliness 25/100
All issues in MinceraftMC/PlayerCulling
Similar issues
-
Difficulty 2/5 1-3 hours Newbie friendliness 78/100
-
Difficulty 2/5 1-3 hours Newbie friendliness 76/100
-
bug needs triage
Difficulty 2/5 1-3 hours Newbie friendliness 76/100
-
Difficulty 1/5 Under an hour Newbie friendliness 94/100
objectionary/hone-maven-plugin#1061 ·
-
Difficulty 2/5 1-3 hours Newbie friendliness 76/100
spring-projects/spring-modulith#1895 ·