MicrosoftEdge / MicrosoftEdge/WebView2Feedback

Unity3D support

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#2,661 13 comments 5 reactions 3 assignees View on GitHub

@Lakshmisha-KS is already working on this.

Since Feb 12, 2025.

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Description

Is your feature request related to a problem? Please describe.
I would like to use Webview2 in my Unity3D app on windows systems. I imported the Core dll in my project, and I also use the WebView2Loader.dll. Anytime I call CoreWebView2Environment.CreateAsync();, the Unity Editor (or built project) crash.
I have read in the issue #401 that back in 2020 you were aiming to support Unity3D in 2021.
Am I missing something? If not, do you still plan such a support?

Describe the solution you'd like and alternatives you've considered
Idealy the solution I would like is a WebView2 that works in Unity3D games.
The alternative I am considering right now is to try with the Win32 lib, make some wrapper and try to call native functions from Unity myself; but I believe it will fail, I am pretty sure it is already what your Core library does.

AB#40880023

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