MickaelOnTheWave / MickaelOnTheWave/TheEye

Adaptable texture mapping

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Dominant language
C++
Stars
1
Forks
0
PR merge metrics
No merged PRs in 30d

Description

In order for the eye pupil to grow/shrink realistically, a solution needs to be found to adapt the texture mapping so that the dilation is possible.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue provides no file, test, or entry point. First locate the C++ code responsible for the eye animation and texture mapping, then determine how pupil dilation is represented; done means the pupil can grow and shrink with realistic texture mapping.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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