MickaelOnTheWave / MickaelOnTheWave/TheEye
Adaptable texture mapping
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
In order for the eye pupil to grow/shrink realistically, a solution needs to be found to adapt the texture mapping so that the dilation is possible.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue provides no file, test, or entry point. First locate the C++ code responsible for the eye animation and texture mapping, then determine how pupil dilation is represented; done means the pupil can grow and shrink with realistic texture mapping.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100