Metastruct / Metastruct/outfitter
Exposure based wearing
Open
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 20
- Forks
- 12
- PR merge metrics
- No merged PRs in 30d
Description
| Viewer moving | Target moving | Description |
|---|---|---|
| x | x | Need to be nearby and visible 2<N<5 seconds before mounting is considered |
| x | Need to be nearby and visible 2<N<5 seconds before mounting is considered | |
| x | Need to be nearby and visible 2<M<3 seconds before mounting is considered | |
| no wait, same as presently |
Automatic "high perf" mode essentially
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are named. Start by locating the mounting logic and the automatic “high perf” mode, then compare their current behavior with the viewer/target movement table. Done means the specified visibility delays are applied for each movement combination and the existing no-wait behavior remains unchanged.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100