Metastruct / Metastruct/outfitter

Exposure based wearing

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#67 0 comments 0 reactions 0 assignees View on GitHub

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Dominant language
Lua
Stars
20
Forks
12
PR merge metrics
No merged PRs in 30d

Description

Viewer moving Target moving Description
x x Need to be nearby and visible 2<N<5 seconds before mounting is considered
x Need to be nearby and visible 2<N<5 seconds before mounting is considered
x Need to be nearby and visible 2<M<3 seconds before mounting is considered
no wait, same as presently

Automatic "high perf" mode essentially

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files or tests are named. Start by locating the mounting logic and the automatic “high perf” mode, then compare their current behavior with the viewer/target movement table. Done means the specified visibility delays are applied for each movement combination and the existing no-wait behavior remains unchanged.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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