Metastruct / Metastruct/outfitter
The Player's Models Reset After They Die
Open
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 20
- Forks
- 12
- PR merge metrics
- No merged PRs in 30d
Description
When a player dies their "outfit" goes away. When I try fullupdate or enable/disable the outfitter it's fixed. Could you make it so its always works?
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue by observing a player's outfit before and after death, then compare the behavior with running fullupdate or toggling the outfitter. Trace the update path used by those recovery actions and determine what should also happen after death. Done means the player's outfit remains available after death without manual recovery.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 45/100