MetalPizzaCat / MetalPizzaCat/Engine_OpenGL

UV data is not properly passed when there more then one mesh

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#4 2 comments 0 reactions 1 assignee Claimed by @MetalPizzaCat View on GitHub
bug
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C++
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Description

When there is only one object in the world uv data is passed exactly as it was supposed to

When there are more it is empty in each mesh

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