MetalPizzaCat / MetalPizzaCat/Engine_OpenGL

Clearing shaders when nothing is using them

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#3 0 comments 0 reactions 1 assignee View on GitHub

@MetalPizzaCat is already working on this.

Since May 3, 2021.

enhancement
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C++
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Description

Right now once shader is accessed it sits in the memory until end of the process

There should be a clean up system that would remove shaders from memory once nothing is using them

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