MetalPizzaCat / MetalPizzaCat/Engine_OpenGL
Clearing shaders when nothing is using them
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@MetalPizzaCat is already working on this.
Since May 3, 2021.
enhancement
- Dominant language
- C++
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Description
Right now once shader is accessed it sits in the memory until end of the process
There should be a clean up system that would remove shaders from memory once nothing is using them
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