Decoy Interception impossible to complete
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Description
### What kind of data?
Something else
### Which entry?
Decoy Interception
### What's wrong
Currently Decoy Interception is impossible to complete without the use of very fast light mechs, hover craft, VTOLs or aircraft. This is because of your units starting in the north, and the enemy starting int he center retreating south. Requested by Illiani
### What it should be
Decoy Interception should either A. Start the player in the south with the enemy starting int he North (Which I think is the older version of the mission did) or B. Start the player south instead of north with the enemy still in the center.
### Source
Player testing
### Screenshots or files
_No response_
### Before you submit
- [x] This report only contains one issue or request, and I haven't already reported it
- [x] This is a data problem, not a program bug - if the program misbehaves with correct data, it belongs in MegaMek
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Locate the data entry for the Decoy Interception mission and inspect its player and enemy starting positions and retreat direction. Reproduce the mission to confirm the mobility constraint, then update the scenario so the player starts south as requested and verify that standard ground units can complete it.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 68/100