Recommened adjustment to Diversion engagment
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- Dominant language
- Module Management System
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Description
What kind of data?
Something else
Which entry?
Diversion engagement
What's wrong
6 turns is very slim unless you have very fast units. Even my units going 5/8 struggled to reach the edge in time. Recommend uping up to 8 turns. (Requested by Illinai on discord)
What it should be
Diversion engagement time limit should be turned up to 8 turns to account for larger maps.
Source
Playtesting
Screenshots or files
No response
Before you submit
- This report only contains one issue or request, and I haven't already reported it
- This is a data problem, not a program bug - if the program misbehaves with correct data, it belongs in MegaMek
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Diversion engagement data entry in the mm-data repository and confirm how its turn limit is represented. Update the limit from 6 to 8 turns, then verify that the entry reflects the requested value for larger maps.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 72/100