MegaMek / MegaMek/mm-data

[Issue] New Syrtis Carrier has LRM 15 Ammo instead of LRM 20 ammo for its LRM bays.

Open Beginner friendly
#498 0 comments 0 reactions 0 assignees View on GitHub

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Dominant language
Module Management System
Stars
3
Forks
72
Avg merge
11h 8m
Merged PRs (30d)
36

Description

Brief Description *

All LRM (3x LRM 20 launchers) bays on the New Syrtis Class carrier have the correct amount of ammo (60 shots) per Historical Reunification War p. 221, but it's LRM 15 ammo instead of LRM 20 ammo, and so it is unusable. Found an issue on the discord mentioned, but that user never reported it here.

3. Steps to Reproduce
  1. Open MegaMek
  2. Start New Game
  3. Load a New Syrtis Carrier into the lobby
  4. View the readout
  5. Note the LRM 15 ammo in the LRM bays.
Attach Files
Image
Severity *

Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.

MegaMek Suite Version *

51.00

Operating System *

Windows 11

Java Version *

21

Final Verification
  • I confirm this is a single, unique issue that hasn't been reported before
  • I have included all necessary information and files to help reproduce this issue
  • I have asked on MegaMek Discord about this issue
  • I have confirmed this issue is being opened on the correct repository: MegaMek, MegaMekLab, or MekHQ

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Locate the New Syrtis Class carrier's data entry in the mm-data repository and compare its LRM bay ammunition with Historical Reunification War p. 221. Reproduce the issue by loading the carrier in MegaMek and viewing its readout; done means all three LRM 20 launchers show usable LRM 20 ammunition with 60 shots.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
72/100

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