MegaMek / MegaMek/mm-data

[Issue][50.11] StratCon scenario template issues

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Dominant language
Module Management System
Stars
3
Forks
72
Avg merge
11h 8m
Merged PRs (30d)
36

Description

Brief Description *

Yes, it IS a multibug but these are XML changes. In fact I could change most or all of them and attach them here (esp. if it turns out the person who was more in charge of stratcon is not active), but I don't know the process for approbation.

A) In Dropship defense, you get +/-2SVP for preserving the dropship for 12t, and +/-1 for 50% kill of opfor. That doesn't fit with the description that "destroy 50% of enemy to break their assault" and of course it just doesn't work. I understand the intent, that dropship defense is more important, but in the end that doesn't work.
Fix: simply change dropship obj to +2/-1, so that you still get a draw if you rout the opponent.

B) In facility assaults with a civilian withdrawal (evacuate) variant (regardless of it being enemy or friendly), the objective status list at end of game states "facility destroyed if objective failed" below the "prevent 75% units from reaching edge" part (or "reach edge with 75%"), which is an obvious C/P error (unless the idea's that the evacuating units are the base personnel, but in that case destroying them would ALSO destroy the facility...).
Fix: remove erroneous line...

C) Also, for friendly evacuating units, the "reach edge with 75%" clause doesn't validate (turn green) when checking 75% of units.

D) Also, same case, no SVP values appears in the mission briefing for the escape clause, despite appearing in the debrief.

E) In the rare prison escapee scenario, deployement for your forces is delayed, which is OK, but you get to deploy anywhere on the map, which makes catching up to the escapee pretty easy...

3. Steps to Reproduce

No response

Attach Files

No response

Severity *

Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.

MekHQ Suite Version *

50.11

Operating System *

win10

Java Version *

17.0.11

Final Verification
  • I confirm this is a single, unique issue that hasn't been reported before
  • I have filled and provided all necessary information above
  • I have included any and all logs, custom units, and CPNX (save) files
  • I have asked on MegaMek Discord about this issue
  • I have confirmed this issue is being opened on the correct repository: MegaMek, MegaMekLab, or MekHQ

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the StratCon scenario template XML for Dropship defense, facility assault evacuation variants, and the prison escapee scenario in the 50.11 data. Compare each objective, deployment, validation, briefing, and debrief entry against the reported behavior; done means the listed objective text, SVP values, validation status, and deployment rules match the intended scenarios.

Written by the indexing model from the issue text.

Assessment

Tech stack
xml
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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