[Issue] Equipment not yet accounted for in Tn column
Nobody has claimed this yet.
- Dominant language
- Java
- Stars
- 101
- Forks
- 175
- Avg merge
- 1d 22h
- Merged PRs (30d)
- 23
Description
Brief Description
Some equipment affects the target number for some attacks but isn't accounted for yet.
I don't know if all of these actually do affect attack TNs, this is just a list of equipment I need to check so I don't forget.
- Small Cockpit
- Hardened Armor (Maybe, need to find out if it's just PSRs)
- Modular Armor
- Interface cockpits and other neuro-shenanigans
Additionally, it might be nice to add a row to the Extra Physicals for standard PSRs, when there is a non-zero modifier for all piloting skill rolls.
Severity
Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.
MegaMeklab Suite Version
50.07 Nightly
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source files, tests, or entry points are named. First trace where the Tn column and Extra Physicals are assembled, then verify the listed equipment rules before changing the display. Done means the applicable equipment effects and any standard PSR modifier are represented, with coverage for the affected cases.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- desktop, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100