MegaMek / MegaMek/megameklab

[Issue] Equipment not yet accounted for in Tn column

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Record Sheets
Dominant language
Java
Stars
101
Forks
175
Avg merge
1d 22h
Merged PRs (30d)
23

Description

Brief Description

Some equipment affects the target number for some attacks but isn't accounted for yet.
I don't know if all of these actually do affect attack TNs, this is just a list of equipment I need to check so I don't forget.

  • Small Cockpit
  • Hardened Armor (Maybe, need to find out if it's just PSRs)
  • Modular Armor
  • Interface cockpits and other neuro-shenanigans

Additionally, it might be nice to add a row to the Extra Physicals for standard PSRs, when there is a non-zero modifier for all piloting skill rolls.

Severity

Medium (Gameplay Limitation): Non-core functionality is impaired, providing a suboptimal but playable experience.

MegaMeklab Suite Version

50.07 Nightly

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source files, tests, or entry points are named. First trace where the Tn column and Extra Physicals are assembled, then verify the listed equipment rules before changing the display. Done means the applicable equipment effects and any standard PSR modifier are represented, with coverage for the affected cases.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
desktop, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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