MegaMek / MegaMek/megamek

Option to Randomize Skills and Configure Units When Reinforcing

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#369 3 comments 0 reactions 0 assignees View on GitHub

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(RFE) Enhancement GUI/UX Outdated
Dominant language
Java
Stars
358
Forks
376
Avg merge
1d 4h
Merged PRs (30d)
128

Description

During Saturday's game with @obvious & @Arlith we ran across the dilemma of there not being any way to randomize the skillls or configure the units for rapid fire MGs and hotloading when reinforcing from the RATs. I dont have any ideas on how to go about this without creating a mini lobby window pop up after selecting reinforce from RAT. And yes can just use pre-made muls but......then why would anyone ever use reinforce from RAT then?

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing the reinforce-from-RAT flow and how pre-made MULs are currently selected. Determine how a reinforcement lobby could expose skill randomization and unit configuration, then define the interaction and confirm that both options work before deployment.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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