Option to Randomize Skills and Configure Units When Reinforcing
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- Dominant language
- Java
- Stars
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Description
During Saturday's game with @obvious & @Arlith we ran across the dilemma of there not being any way to randomize the skillls or configure the units for rapid fire MGs and hotloading when reinforcing from the RATs. I dont have any ideas on how to go about this without creating a mini lobby window pop up after selecting reinforce from RAT. And yes can just use pre-made muls but......then why would anyone ever use reinforce from RAT then?
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the reinforce-from-RAT flow and how pre-made MULs are currently selected. Determine how a reinforcement lobby could expose skill randomization and unit configuration, then define the interaction and confirm that both options work before deployment.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100