Add the ability to change Worlds
@McManning is already working on this.
Since Jul 15, 2015.
- Dominant language
- JavaScript
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- 4
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- 1
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Description
Since context scope has changed to World, instead of fro, I can't rely on the old method of destroying the object and building a new one (which wasn't particularly smart in the first place).
Add methods to replace World data with a new configuration, while maintaining network connection (i.e., if the new world is using the same server but a different room, keep connection and just notify the server of a room change), optionally maintaining loaded entity templates and our local actor instance, then nuking the rest of the entities and loading a new collection.
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