McManning / McManning/Scratchpad

Add compute shader support

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enhancement
Dominant language
Python
Stars
37
Forks
4
PR merge metrics
No merged PRs in 30d

Description

Don't know what this would look like yet, but since my procedural geometry work in Unity is compute-based, I'd like to be able to replicate that in Blender as well instead of using a Geometry shader.

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Research direction

The issue describes adding compute shader support to Blender to support procedural geometry currently implemented with Unity compute shaders. No files, tests, or entry points are identified, so first determine where the viewport render engine handles geometry shaders and whether compute shaders are supported. Done would mean compute-based procedural geometry can be replicated in Blender instead of using a Geometry shader.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, python
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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