McManning / McManning/Scratchpad

Add support for shadows

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enhancement help wanted
Dominant language
Python
Stars
37
Forks
4
PR merge metrics
No merged PRs in 30d

Description

I know this'll need some significant internal changes to be supported - since we'd render a specific shadow pass to a texture target from the light's POV and then sampled, etc etc.

In a perfect world, I'd want something where each shader implementation can define their own handling of shadow mapping rather than it being something internal and uniform - just so that I could replicate something like Unity's URP in one shader and a different shadow mapping technique in another.

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Research direction

No files, tests, or entry points are named. Start by locating the renderer and shader implementation boundaries, then investigate how a light-view shadow pass could be rendered to a texture and sampled. Done would require support for shadow mapping while allowing shader implementations to choose their own technique.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, python
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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