McManning / McManning/Coherence

Add support for multiple scenes / cross scene references

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Blender Plugin
Dominant language
Python
Stars
30
Forks
0
PR merge metrics
No merged PRs in 30d

Description

The sample mech file I'm trying to stress test with has two mains scenes - one contains the actual mech geometry and the other contains a reference to that for composition:

image

While loading the composition scene into Coherence - the mesh data isn't transferred because it's not digging into that referenced collection for objects to load.

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This also poses an interesting question about organizing the output scene in Unity - and how much it should replicate Blender's scene(s). I want to say that collections themselves should also be transferred over as an empty GO object type.

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Research direction

No file or test is named. Start by reproducing the sample mech file with its composition scene and referenced collection, then trace how Coherence loads scene objects into Unity. Done should include mesh data from referenced collections and a decided mapping for multiple scenes and collections in the Unity output.

Written by the indexing model from the issue text.

Assessment

Tech stack
python, unity
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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