McManning / McManning/Coherence

Viewport enhancements

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enhancement
Dominant language
Python
Stars
30
Forks
0
PR merge metrics
No merged PRs in 30d

Description

Ideas for enhancing performance:

  • The VP the user is actively working in within Blender should get full resolution / sync priority. Additional viewports would be updated slightly less (I'm talking 60 FPS -> 30 FPS, so still reasonable speeds) while also getting a lower resolution texture to reduce copy effort (e.g. 75% or 50% resolution)
  • Try packing as BGRA/RGBA in transit. Some GL articles claim that there's a performance boost this way (since the driver doesn't need to do any conversions during upload) - but we gain ~2 MB/frame overhead for all copy ops between apps

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by inspecting the viewport synchronization and texture upload paths involved in Blender and Unity rendering; no files or tests are named in the issue. Define and measure active-viewport priority, reduced update rates and resolutions for additional viewports, then evaluate BGRA/RGBA transfer performance before considering the work done.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, python, unity
Domain
computer-graphics, performance
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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