MaxOhn / MaxOhn/rosu-pp

Ported new osu! PP & difficulty rework (2026.702.1 / osu-tools) — available for reference / review

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Dominant language
Rust
Stars
139
Forks
69
PR merge metrics
No merged PRs in 30d

Description

Hello @MaxOhn,

I've (gemini) ported the latest osu! difficulty and performance rework (matching osu-tools / ppy.osu.Game.Rulesets.Osu version 2026.702.1) into a fork here: https://github.com/Raregendary/rosu-pp-gemini

I wanted to open this issue to let you know in case you'd like to inspect it, use it as a reference, or adapt parts of it.

What was done:
  • New evaluators: Ported SnapAimEvaluator, FlowAimEvaluator, AgilityEvaluator, and ReadingEvaluator.
  • Skills rewritten:
    • Aim: Updated with the new peak strain system and evaluator integration.
    • Speed: Updated with harmonic scale weighting and per-object difficulty tracking.
    • Reading: Added reading skill and attributes.
  • Performance calculator: Integrated reading PP, cognition value, speed deviation, and estimated slider breaks.
  • Formula & Star Rating updates: Updated the new star rating calculation and difficulty rating formulas.
Verification & Testing:
  • All 217+ existing unit/gradual tests pass.
  • Verified PP and difficulty outputs against C# PerformanceCalculator (osu-tools) across various real maps and mod combinations (both stable and lazer rulesets), matching within ±0.05 tolerance.
  • Note on benchmarks: I have only verified numerical correctness and test passes; I haven't run comprehensive performance/allocation benchmarks yet.
Transparency Note:

This implementation was done with the assistance of an AI agent (Gemini 3.8) referencing the official C# osu! ruleset source. Since I wasn't sure what your policy is on AI-assisted contributions, I didn't want to open a direct PR without asking first.

Feel free to check out the branch, cherry-pick anything helpful or not :)


I have manually tested this and verified for osu standard with nm/hr/hd/cl modes, nothing else was tested by me.

The things we do so we don't have to use the c# library but have it natively in rust xD

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by comparing the fork at https://github.com/Raregendary/rosu-pp-gemini with osu-tools / ppy.osu.Game.Rulesets.Osu version 2026.702.1, focusing on the listed evaluators, skills, performance calculator, and formula changes. Review the existing 217+ unit and gradual tests, then compare outputs against the C# PerformanceCalculator; completion would require deciding which ported parts to adapt and validating the stated tolerance across supported maps and mods.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, rust
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
25/100

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