MatthewPeterKelly / MatthewPeterKelly/fractal-renderer
Serpinsky Triangle via Line Drawing
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- Dominant language
- Rust
- Stars
- 6
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
https://en.wikipedia.org/wiki/Sierpi%C5%84ski_triangle
Chaos Game:
The "chaos game" algorithm for generating the fractal is very similar to the type of process that was used for the Barnsley fern fractal #39.
Continuous Line / Koch Snowflake-Style
Might be worth implementing with some other algorithm too. The me with a continuous line was neat, and would make an awesome animation...
Simple Recursive Algorithm:
I think the simplest (and fastest) implementation would just be something like this:
- draw outer triangle boundary as lines
- start recursion:
- draw upside-down inner triangle as lines
- recurse into each of the three corner triangles
- iterate until pixel distance between the bottom corners of the triangle is ~3 pixels
- this can be precomputed into a fixed recursion depth
To implement this, we'll need line drawing. Luckily, there is a crate for that, built on the image crate that we're already using. Here is the exact method call that I think we would want to use:
https://docs.rs/imageproc/latest/imageproc/drawing/fn.draw_antialiased_line_segment_mut.html
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the existing Barnsley fern fractal implementation referenced as issue #39 and the project's current use of the Rust image crate. Then evaluate imageproc's draw_antialiased_line_segment_mut for the outer and recursive triangle lines. Done means rendering a Sierpiński triangle recursively until the triangle's bottom corners are about 3 pixels apart.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100