Martmists-GH / Martmists-GH/GameEngine
Implement (de-)serializing prefabs
Open
Nobody has claimed this yet.
- Dominant language
- Kotlin
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
`Serializable` is a good start, but isn't fully functional yet.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the `Serializable` implementation and the surrounding prefab code to determine the intended serialization format and lifecycle. Define what prefab serialization and deserialization must support, then add coverage for the agreed behavior; the issue does not name specific files or tests.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- kotlin
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100