Martmists-GH / Martmists-GH/GameEngine
Consider modularization
Open
Nobody has claimed this yet.
- Dominant language
- Kotlin
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
This might be unnecessary, but the idea is to have modules for:
- Core
- 3D physics extension
- 2D physics extension
- Networking (?)
- Any other extensions that might be too big for most games that don't need it
- Editor Application
- Samples
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by reviewing the repository structure and current module boundaries, then determine which proposed extensions belong in separate modules. Done would require an agreed modularization scope and boundaries for Core, physics, networking, the editor, and samples.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- kotlin
- Domain
- game-dev
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100